eguneys Posted January 3, 2016 Share Posted January 3, 2016 I am trying to build a tile based game. The game stutters when the game scrolls to follow the player. You can see the effect in official Phaser examples: http://phaser.io/examples/v2/tilemaps/tile-callbacks This one is more smoother however: http://phaser.io/examples/v2/tilemaps/map-collide Is this the best performance Phaser offers? What causes this and how can I make it extra smooth? Link to comment Share on other sites More sharing options...
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