Threedy Posted January 9, 2016 Share Posted January 9, 2016 Hi, I have an array of boxes (which are all cloned from an initial box), placed next to each other (as one long box). I want to merge these boxes together. Using the following function, I've managed to merge them together (as far as I know):var newMesh = BABYLON.Mesh.MergeMeshes(sceneObjects.boxes, false, false,false); My questions are: 1. If I move this newMesh (e.g. newMesh.position.x = 100), I see my old boxes at the exact same position too. How can I remove these ''old'' boxes? 2. I quote this wiki: https://github.com/BabylonJS/Babylon.js/wiki/How-to-merge-meshes: Note: Careful, when you merge cloned mesh, you need to update the world matrix of the mesh with computeWorldMatrix before calling the function.So if I understand correctly, I need to call computeWorldMatrix() on the mesh I clone? Not on the newMesh object? Quote Link to comment Share on other sites More sharing options...
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