Asor Posted January 17, 2016 Share Posted January 17, 2016 I am trying to make a prism generator using BABYLON.CreatePolyhedron. Everything seemed ok until I applied a texture to it.http://www.babylonjs-playground.com/#AVCC8#6 Babylon is splitting the mesh into triangles like you would expect, but then it is failing to map the new UV points in a sane way. I was able to manually set the new UV values to make it work, and can just automate the process, but It is a bit of a hack. Is there an easier fix to this? Thanks in advance for any help Quote Link to comment Share on other sites More sharing options...
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