Jump to content

Multiple tilemaps


beeglebug
 Share

Recommended Posts

I'm still stuck trying to do this. Looking at the internals of the various tile classes, it looks like a tilemaplayer is actually some kind of large sprite, with it's own canvas internally. I'm not sure how to begin doing what I want to do. Has anyone else attempted anything similar, or am I simply trying to do something impossible?

Link to comment
Share on other sites

Well I saw that post, and my thoughts was:

 

"Hmm this sounds a little weird, could this be done in some other way, like just loading new tile map when hit the border of the current, just like loading next level"...

 

And I decided to skip my post :P...

but since no one is talking for this issue and you have to *bump, now you have my opinion. ;)

Link to comment
Share on other sites

when you say "seamlessly", do you mean that the player would not notice any difference at all when they moved between the tilemaps, or something like in the original Legend of Zelda, where one screen slid off and the new one slid on...

 

I can imagine some tricks to accomplish the latter, but the former doesn't seem too likely - after all, if you have the resources to hold two tilemaps and move between them as if they were one, why not just use one larger tilemap?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...