satguru Posted January 24, 2016 Share Posted January 24, 2016 see the playground link at bottom In this I have a basic scene with one sphere Before the scene is rendered the sphere y position is set to 1. (location is thus (0,1,0)) I calculate the TransformCoordinates of Vector3(0,1,0) in the sphere's matrix. If should be (0,2,0) but when printed out to console it shows (0,1,0) The scene is then rendered, I print it out again post render. Now it shows the correct value of (0,2,0). Nothing changed between pre and post render. So why this behavior? http://www.babylonjs-playground.com/#10O0LF#0 Hartha 1 Quote Link to comment Share on other sites More sharing options...
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