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Vector3.TransformCoordinates before and after render issue (bug?)


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see the playground link at bottom

In this I have a basic scene with one sphere

Before the scene is rendered the sphere y position is set to 1. (location is thus (0,1,0))

I calculate the TransformCoordinates of Vector3(0,1,0) in the sphere's matrix.

If should be (0,2,0) but when printed out to console it shows (0,1,0)

The scene is then rendered,

I print it out again post render. Now it shows the correct value of (0,2,0).

Nothing changed between pre and post render. So why this behavior?


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