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Weird problem with emitter


totallybueno
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Hi there,

I have a problem with an emitter, I´m making a shoot´em up and one of the weapons I have is something like a circular explosion (see the picture), shooting 20 bullets but the game get slower and slower, so I check the emitter and instead of 20 bullets it seems is shooting 1050 each time I use it. Also, everytime I shoot I´m adding 1050 bullets instead of reusing them, so I guess I should use something else instead of start()

I´m always having problems with the emitter, it seems that I don´t understand them really well (is even worse with the Particle Storm plugin!)... so, can anyone tell me why the hell is happening this? I have no idea...

if(!this.myEmitter){
    this.myEmitter = this.game.add.emitter();
    var EXPLODE_DIAMETER = 20.0;
    this.myEmitter.x = this.mySprite.x - EXPLODE_DIAMETER/2;
    this.myEmitter.y = this.mySprite.y - EXPLODE_DIAMETER/2;
    for (var i = 0; i <= 360; i=i+18) {
        var xsp = Math.cos(2 * Math.PI * i / 360.0) * EXPLODE_DIAMETER * 20;
        this.myEmitter.setXSpeed(xsp, xsp);
        var ysp = Math.sin(2 * Math.PI * i / 360.0) * EXPLODE_DIAMETER * 20;
        this.myEmitter.setYSpeed(ysp, ysp);
        this.myEmitter.gravity = 0;
        this.myEmitter.minParticleScale = 0.5;
        this.myEmitter.maxParticleScale = 0.5;
        this.myEmitter.start(true, 2000, null, 1);
        this.myEmitter.makeParticles("bullet");
        this.myEmitter.update();
    }
}


console.log(this.myEmitter.children.length)//IT ADDS 1050 evertime I .start() the emitter

EDGE_SHMUP_FULL_SIZE.gif

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3 minutes ago, drhayes said:

The default number of particles in an emitter is 50. You've got an off-by-one error in your loop (double-counting 0 and 360), so there's 21 iterations. 21 * 50 = 1050.

 

Oh, ok, now I know that... but anyway, why is releasing 50 particles if I´m telling it just to relase one in the fourth parameter of the start() method?

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