veggis Posted January 30, 2016 Share Posted January 30, 2016 This question might sound a little vauge, but is it possible to mask out all the alpha from a tilesprite so its possible to collide with everything except alpha? Thanks Link to comment Share on other sites More sharing options...
in mono Posted January 30, 2016 Share Posted January 30, 2016 I don't know if this can happen automatically. From what I know, it's normally done with polygons. http://phaser.io/examples/v2/p2-physics/load-polygon-2 https://www.codeandweb.com/physicseditor Link to comment Share on other sites More sharing options...
veggis Posted January 30, 2016 Author Share Posted January 30, 2016 @in mono Thanks, but this isn't really what I'm looking for since I'm using arcade physics. What I'm trying to do is to find a workaround for my original problem (this). Link to comment Share on other sites More sharing options...
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