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Update PivotMatrix of Mesh


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Hello guys,

I'm wondering if there are any preconditions for the pivotMatrix update to work on a mesh.

I started playing with the pivotMatrix here: http://www.babylonjs-playground.com/#1LVVGB#3

And in my project, I have a complex scene of cascaded meshes. Now, whichever mesh I want to set a new pivotMatrix on, simply nothing changes... I do EXACTLY the same thing as I do in the example.



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