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How to clear the game cache without making it null


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I want to make several unit tests that test my loading functionality. That means i have to run Phaser.Cache.destroy() just so I make sure the assets were not loaded by the previous test. The problem is destroy() makes the cache null which is not what I want. I just want to clear the data it holds.

I even tried this:

game.cache = new Phaser.Cache(game);

But it doesn't seem to be working.

What should I do in this case?

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