nezarabd Posted March 4, 2016 Share Posted March 4, 2016 i have two sprite on is dynamic and the second is static an d i want to put the dynamic sprite over the other when i drag it beside it i use setBodyContactCallback to check collision like that m_ship.body.setBodyContactCallback(enemy1, enemyCallback, this); in the enemyCallback function function enemyCallback(body1, body2, fixture1, fixture2, begin) { i wrote game.physics.box2d.weldJoint(body2, body1); but not work can any body know solution thanks in advance Link to comment Share on other sites More sharing options...
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