Betropper Posted March 5, 2016 Share Posted March 5, 2016 Hey, new to Phaser here! I've been messing around with it, and I've been trying specifically to make a game where blocks bounce around a screen, starting at a random velocity, and continuing to bounce forever and ever with no friction, angular damping, or damping in general. Is there a way to do this easily in P2 physics? Or, rather, is there a way to make objects spin on hit like P2 physics offers in Arcade physics? I've tried adding block.body.damping = 0; block.body.friction = 0; block.body.angularDamping = 0; into a forEach in my create function that goes over each block, and also added in game.physics.p2.restitution = 1; game.physics.p2.applyDamping = false; game.physics.p2.applyGravity = false; at the beginning of the create function, after starting the physics, but it seems like they still slow down over time. Am I doing something wrong, or is there another way to do this that's easier? Link to comment Share on other sites More sharing options...
Recommended Posts