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tileSprite using bitmapData problem


mzamateo
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hi everybody!

i have a problem when using a bitmapData as tileSprite texture in versions > 2.3.0

        bmd = game.add.bitmapData(400, 100);
        bmd.fill(0, 0, 0, 1);
        text = game.make.text(0, 0, "hello!" );
        bmd.draw(text, 0, 0);
        ts=game.add.tileSprite(10, 10, 400, 100, bmd);

it worked under 2.3.0 but not on 2.4.6, and throws a console.log

any sugestions will be apreciated

thanks!

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