staff0rd Posted March 8, 2016 Share Posted March 8, 2016 I needed to make my sprites look much better than Phaser was rendering them by standard and upon discovering this weirdness I decided to double the size of all my PNG exports, and extend Phaser.Sprite and Phaser.Button to immediately apply a scale of 0.5 on instantiate. This means I don't have to worry about scale when positioning like in this post and my in-game graphics look noticeably better. Is there any downside, performance or otherwise, from doing this? Link to comment Share on other sites More sharing options...
drhayes Posted March 8, 2016 Share Posted March 8, 2016 I'm a big fan of measuring before making pronouncements about performance, so caveat poster. You're sending 4x the number of pixels to the GPU since you've 2x the width and height. So you're using more memory. Don't know about any other effects that'll have off the top of my head. Link to comment Share on other sites More sharing options...
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