shvalb Posted March 9, 2016 Share Posted March 9, 2016 Hi all, I'm new to Phaser.io and in my game I use BitmapText. I have this requirement of making the balances in the game to have a transition numbers upon an update and I wonder if it's possible at all in Phaser... Just to make myself clearer, here is a link to what is "Transition numbers":http://jsfiddle.net/obysrnm2/http://github.hubspot.com/odometer/docs/welcome/ Any ideas? I guess I can take this example (http://jsfiddle.net/obysrnm2/) and tweak it to create all each number as BitmapText - but I wonder if there is a better structured way... Thanks! Link to comment Share on other sites More sharing options...
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