Operation Spark Posted March 11, 2016 Share Posted March 11, 2016 Our Sprite sheet has a few flaws I'm not sure I can fix without a lot of work - one is that the character has a few pixels of transparency under the foot of the character, so it looks like the character is floating above any surface or platform. Is there anyway to set a collision threshold so that the character will sink into the floor a little bit? Thanks! Link to comment Share on other sites More sharing options...
Operation Spark Posted March 11, 2016 Author Share Posted March 11, 2016 NM, this solved my issue: http://phaser.io/examples/v2/arcade-physics/offset-bounding-box Link to comment Share on other sites More sharing options...
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