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Box2d custom shapes render


Kresent
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Good day.

I have a question about custom shapes rendering. I need to make dynamic shape with multiple edges and render it on display.

Is there a way to make a shape with "new Phaser.Physics.Box2D.Body(this.game, null, game.world.centerX, 500);" i.e. shape without underlying sprite and then fill it somehow? Currently I either get invisible shape or debug and get all objects outlined.

All examples I see use game.debug.box2dWorld(); But I want only one shape to have outline.

 

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