Hwang Posted March 17, 2016 Share Posted March 17, 2016 I have different sound file loaded through json and current using 'this.game.sound.play' method to play my sound. I wanted it to do something when the sound is complete, but I can't find any tutorial on how to do it with that code, so If I use the method on the example page like var snd; snd = game.add.audio('MySound'); snd.play(); snd.onStop.addOnce(onComplete, this); it does works but I noticed the volume is louder comparae to the 1st code. What seems to be the problem here? Link to comment Share on other sites More sharing options...
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