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Changing the current frame


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I'm trying to change the frame of my mesh to 0 after an animation.

The animation starts at frame 2, ends at 33.

A solution I found was to start an 'empty' animation, but it seems messy. Cant i just set the frame somehow?

scene.beginAnimation(that.animation, 2, 33, false, 1.0, function(){scene.beginAnimation(that.animation, 0, 1, false, 1.0)});


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