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Shaders In Phaser


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Phaser calls shaders "Filters". Here's a link to the Filters section of the examples site for Phaser: http://phaser.io/examples/v2/category/filters

Basically, the source for the shader is a constructor argument to a Phaser.Filter object. You can then set that as one member of the "filters" array for a sprite or group or the stage.

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