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mikktspace encoding


unicomp21
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Could someone clue me in on how the fsign and tangent in the normal map (ie writing out the bitmap)?  Is fsign in the alpha component?  Or am I way off base?

The intention is to use the normal maps in babylon.js, which I believe is already using the mikkt blender format?  I need to encode these normal maps myself.

https://svn.blender.org/svnroot/bf-blender/trunk/blender/intern/mikktspace/mikktspace.h

 

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