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how to detach sound from mesh


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 No, I haven't code it yet as to my point of view, once you'd like to attach a sound to mesh, it was forever. Can you please elaborate on the scenario where you need to detach the sound dynamically?

 I'll code the support for detaching as soon as I'll know. ;-)





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I am writing a scene editor.

One of the things a user can do is to attach a sound to a mesh.

I need to provide a way for the user to detach  the sound from the mesh in case the user added it by mistake or changed  his/her mind later on.





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