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ArcRotationCamera and Mesh translating


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I've searched everywhere and I cannot find a solution.  I'm trying to make a marble game, but the movement is rather cumbersome.

My question is:  using the ArcRotateCamera to follow the position of the sphere, is it possible to translate (move) the sphere based on the position of the camera instead of just using the default x and z axis?

I've looked into tracking the position vector of the camera, but I don't know what to do with that data to convert it into the sphere's movement.


my example uses the WASD keys to move the sphere



is this even possible to do?  any help is appreciated! thanks

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