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OBJLoader: 2 materials on same mesh creates 2 meshes


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I believe this is an OBJ feature, as it doesn't support multimaterials. You can only assign a new material to a new geometry, which, in babylon terms, means a mesh.

Might be possible if we add all geometry data to a single mesh and use multi-material ourselves, I just think it will be the same as adding all meshes from the OBJ to a parent mesh and move it instead of the other objects.

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