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RPG Like Movement


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Hi evevryone, to describe want i want to archive i have found this example:


I want to create something very similar, but:

1) I would like to know if there is a way to do it without animation

2) Cast Ray at picked (with length from source to picked destination) point to check collision

Once i hove found a good example, but cant it find anymore, there was an android robot that were launching rays at mouse picked position

3) How could i perform this actions even if for example:

left mouse button is pressed (i would like to perform this action even on continuous press)

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By the way, while i use heightmap + physics, the function reported in playground, make my cube go through terrain on hills. I tried to chancge function with add ing sin and cos but sobething is keep going wong, any suggestion?

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Hi there Max,

1) does this playground help http://playground.babylonjs.com/#1NQTNE ?

2) You can create a ray (http://doc.babylonjs.com/classes/2.3/Ray) and then do a pickWithRay (http://doc.babylonjs.com/classes/2.3/Scene#pickwithray-ray-predicate-fastcheck-rarr-pickinginfo-classes-2-3-pickinginfo-)

3) You can use an event on mouse down to set a flag. In your game loop you do the action while the flag is set. On mouse up you set the flag to false.

Combined playground for 2 and 3: http://playground.babylonjs.com/#22PWBR#0

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  • 4 weeks later...

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