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implementation brainstormnig


oneiro
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Hello,

I am brainstorming how I would go about creating a  bubble tree  in Phaser

Here is an example of the general idea
https://mbostock.github.io/d3/talk/20111116/pack-hierarchy.html

another similiar example:
http://clients.driven-by-data.net/okfn/bubbletree/demos/random/#/~/random-names--random-amounts/lysann/wiltrudis---------/ole---------------------------------------------------------------------------------------------------

I'm trying to wrap my head around how I would implement the scaling/zooming effect in Phaser. 

The tree would display large datasets that are extremely depth oriented  so for performance reasons only a windowed subset of the data will be visible at a time - there will need to be efficient visibility culling of bubbles that are outside of a certain depth range  and  & outside of the view window.

I'm trying to get an idea how scaling or zooming would work in Phaser to simulate this kind of effect & also have it look good graphically and not pixelated from the scaling/zooming. Any ideas?
 

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