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implementation brainstormnig


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I am brainstorming how I would go about creating a  bubble tree  in Phaser

Here is an example of the general idea

another similiar example:

I'm trying to wrap my head around how I would implement the scaling/zooming effect in Phaser. 

The tree would display large datasets that are extremely depth oriented  so for performance reasons only a windowed subset of the data will be visible at a time - there will need to be efficient visibility culling of bubbles that are outside of a certain depth range  and  & outside of the view window.

I'm trying to get an idea how scaling or zooming would work in Phaser to simulate this kind of effect & also have it look good graphically and not pixelated from the scaling/zooming. Any ideas?

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