rocket04 Posted May 13, 2016 Share Posted May 13, 2016 I'm new to Phaser and just trying to setup a game with some basic elements, but already running into some problems. I setup a Sprite from BitMapData, a simple red circle. it shows fine, but as soon as I turn on Physics and enable them for the object, it just starts moving somewhat randomly. Gravity is off, there's nothing in my update loop, and I also tested with a Sprite created from an image and that one works fine. I'm assuming this is something silly that as a beginner I just don't know, am hoping somebody here will instantly know what I did wrong. Here's the code for the Sprite: var Player = function (game, x, y, color) { var bmd = game.add.bitmapData(256, 256); bmd.ctx.fillStyle = color; bmd.ctx.beginPath(); bmd.ctx.arc(x, y, 9, 0, Math.PI*2, true); bmd.ctx.closePath(); bmd.ctx.fill(); Phaser.Sprite.call(this, game, x, y, bmd); game.add.existing(this); } Player.prototype = Object.create(Phaser.Sprite.prototype); Player.prototype.constructor = Player; /** * Automatically called by World.update */ Player.prototype.update = function() { }; module.exports = Player; And here's the code for setting up the game: var Player = require('../entities/player'); var Game = function () { }; module.exports = Game; Game.prototype = { create: function () { var me = this; // Set the background colour to blue me.game.stage.backgroundColor = '#00CC00'; // Make sure the game keeps running even if user leaves browser me.game.stage.disableVisibilityChange = true; // Start the P2 Physics Engine me.game.physics.startSystem(Phaser.Physics.P2JS); // Set the gravity me.game.physics.p2.applyGravity = false; me.player = new Player(this.game, 200, 125, '#FF0000'); //me.game.physics.p2.enable(me.ball); me.game.physics.p2.enable(me.player); }, update: function () { }, onInputDown: function () { this.game.state.start('Menu'); } }; Link to comment Share on other sites More sharing options...
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