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'Pseudo-scaling' a game in portrait orientation by cutting off the edges?


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Hi all,

I have a game built in landscape orientation, but there is a lot of dead space around the edges - ie the game elements are all in the centre, and around 40% of the game (ie 20% on each side) is essentially background details that aren't necessary for the game to function.

I was wondering if it would be possible to essentially trim the edges off the game while maintaining the central elements when the game is in portrait mode?

I was thinking this could be achieved using CSS alone by scaling up the canvas or container element beyond the width of the viewport but I've had no success with that so far, though I reckon it's still possible somehow. Maybe there are some options from within Phaser by resizing the game, if so is there a way to keep the game centred?


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