Jump to content

Cannot load spritesheet, problem with size?


spinnerbox
 Share

Recommended Posts

I have explosion spritesheet which is 2048x128 size. As you can see it is POT(power of two) for width and height, but still I get error when loading my game:

phaser.min.js:6,  Uncaught Error: Texture Error: frame does not fit inside the base Texture dimensions [object Object]

Did I miss to set up some setting in Phaser or just the texture is too large in width?

I cleared my cache btw and still get the same error.

The spritesheet has 16 frames so i could possibly create an atlas 4x4 but still, should i bother?

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...