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Cannot load spritesheet, problem with size?


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I have explosion spritesheet which is 2048x128 size. As you can see it is POT(power of two) for width and height, but still I get error when loading my game:

phaser.min.js:6,  Uncaught Error: Texture Error: frame does not fit inside the base Texture dimensions [object Object]

Did I miss to set up some setting in Phaser or just the texture is too large in width?

I cleared my cache btw and still get the same error.

The spritesheet has 16 frames so i could possibly create an atlas 4x4 but still, should i bother?

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