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P2 Physic Collisions with Land


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UPDATE: I changed to arcade physics. Solved my problems


Hey guys, first post here woo!

Anyways I am having the most difficult time trying to figure out how to cause a P2 collision event on objects that themselves are static. Following the examples on Phasers site, I was able to accidentally turn all my land pieces (tiles) into gravity-applying blocks that I could interact with. However this was not the desired outcome.

Another example on P2 physics (tilemap gravity.js) loaded everything from a json file which then used convertTilemap() method to give it physics.


Thanks again for reading,


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