Darkenvy Posted June 5, 2016 Share Posted June 5, 2016 UPDATE: I changed to arcade physics. Solved my problems Hey guys, first post here woo! Anyways I am having the most difficult time trying to figure out how to cause a P2 collision event on objects that themselves are static. Following the examples on Phasers site, I was able to accidentally turn all my land pieces (tiles) into gravity-applying blocks that I could interact with. However this was not the desired outcome. Another example on P2 physics (tilemap gravity.js) loaded everything from a json file which then used convertTilemap() method to give it physics. Help! Thanks again for reading, Darkenvy Link to comment Share on other sites More sharing options...
Recommended Posts