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c.Graphics (rect) and anchors?


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Hello all guys. I have one question.

does anchors work with Graphics?  if no - how i can set  something like anchor? 

i tried  - anchor.setTo(0.5,0.5) ,anchor.set(0.5) , anchor.x\y etc. The  properties of object changes. but rect still rotating around the lower right corner. set(0\1) - same. no effect.




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actually - not very right. just change ang. from center, like here:  http://phaser.io/examples/v2/sprites/sprite-rotation . and not from corner one.

but the problem - i cant set anchor for rect. is there that property, but it ignores it? ... with sprite ( image ) - no problems.

maybe i need to set centerX and centerY ? or wrong too?

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I don't know very well the graphics object inner workings but as a workaround you can generate a sprite from it using its generateTexture() method:

sprite = game.add.sprite(100, 100, graphics.generateTexture());

As an alternative if you are changing the graphics shapes or adding more graphics to it you can add the graphics object as a child of the sprite

sprite = addChild(graphics);

Then you can control the rotation using the sprite anchor and pivot properties.

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