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How to get Reflection right ?


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 So we used reflection using PBR  and reflection probe on floor of home interior scene.  Here is video : https://vid.me/A3XW

You can see the reflection isn't realistic . The reflection of the TV unit which should be there on the floor isn't there. Instead there's some cubemap (obviously generated by ReflectionProbe) that's reflecting continuously from floor to TV wall. Something that doesn't happen in real world. 

So question is how to get realistic reflection ?


(Note: We aren't updating reflection probe after initialization , since our camera is static at center. Its ArcRotate and it doesn't move. ) 



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