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generateTexture (v4)


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I am trying to set a mask up, with generateTexture. The only problem I'm having is the placement of the sprite / container.

From what I understand generateTexture should take sprite or container position into account, right? If not, then I'm wondering what are the alternatives? If it should, then I'm wondering what I'm doing wrong?

There is a plunkr of it here (https://plnkr.co/edit/HU9YwhqBiRfG5J1mILxG?p=preview). The only relevant parts are lines 88 - 108, everything before that is setting up the game (preloading etc.). It works correctly, but it might be difficult to notice the mask, but you can notice it when you drag the map around. This is because the mask is not where I would intend it to be, since it seems to ignore the position (sprite and container position).

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