Jump to content

Sprite Rotation to Follow Tween's Custom Path?


bapho
 Share

Recommended Posts

Hi,
 
I'm using DeliriousRhino's snippet to get a tween to work with a bezier curve. But what if I'd like to make the sprite's rotation follow that path? How would I go about it?
 
var moveSprite = this.game.add.sprite(startX, startY, 'spritekey');
var tween = game.add.tween(moveSprite).to({
x: [startX, firstBezierPointX, secondBezierPointX, endX],
y: [startY, firstBezierPointy, secondBezierPointY, endY],
}, 1000,Phaser.Easing.Quadratic.Out, true).interpolation(function(v, k){
    return Phaser.Math.bezierInterpolation(v, k);
});
 
 
I see this:
 
But I'm not sure how to go about implementing that rotation to the tween.
Link to comment
Share on other sites

Hey Bapho,

Just had this issue myself, but managed to get something working! Take a look.

var moveSprite = this.game.add.sprite(startX, startY, 'spritekey');

var lastPosition = {x: moveSprite.x, y: moveSprite.y};

var tween = game.add.tween(moveSprite).to({
x: [startX, firstBezierPointX, secondBezierPointX, endX],
y: [startY, firstBezierPointy, secondBezierPointY, endY],
}, 1000,Phaser.Easing.Quadratic.Out, true)

tween.interpolation(Phaser.Math.bezierInterpolation);

tween.onUpdateCallback(function(){
    moveSprite.rotation = Phaser.Math.angleBetweenPoints(lastPosition, moveSprite.position);
    lastPosition.x = moveSprite.x;
    lastPosition.y = moveSprite.y;
), this);
 

Hopefully it helps!

Snowy

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...