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assetsManager loading percentage


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I found a way to display % a custom loading screen with this code

// loading 
function MyLoadingScreen(text) {
	this.loadingUIText = text;

MyLoadingScreen.prototype.displayLoadingUI = function() {

MyLoadingScreen.prototype.hideLoadingUI = function() {

var loadingScreen = new MyLoadingScreen("");
engine.loadingScreen = loadingScreen;

also adding as second function this code to BABYLON.SceneLoader.ImportMesh i can display loading % of my main mesh

, function (evt) { 

	 	if (evt.lengthComputable) {
	 		$('#box-loading-txt').html("Loading, please wait..." + (evt.loaded * 100 / evt.total).toFixed() + "%");
	 	} else {
	 		dlCount = evt.loaded / (1024 * 1024);
	 		$('#box-loading-txt').html("Loading, please wait..." + Math.floor(dlCount * 100.0) / 100.0 + " MB already loaded.");	 		

since i also have some big texture and the assets to load i'm adding AssetsManager

but i don't know hot to display a % of total file loading instead of my single mesh



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i saw that on one of the examples but as far as i understood

you cont total assets and how many are already loaded

mi issue is that i probably have 10 assets 5 are very light and the other 5 are between 300kb and 1Mb

can't i retrive total assets weight?

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