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Problem with shaking the camera


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In fact, this is the camera itself that doesn't work


Edit : I think it's because I don't pass the camera position to the shader, right ? And so, how ? 

Edit2 : Even without the shader, the camera doesn't work (I remove all the sprites just to see if informations are the same, and yes it is).

The camera info tells me that :


X: 0 ; Y 0

Bounds x: 0, Y: 0, W: 640, H:360

View x: 0 Y:0 W: 640; H:360

Total in view: 0

It's weird

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