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weapon.fireAngle does not work


qiao
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excuse me,i have wrote the code below

 var weapon = game.add.weapon(30, 'bullet10');
    weapon.bulletKillType = Phaser.Weapon.KILL_DISTANCE;
    weapon.bulletKillDistance = 1000;
    //weapon.bulletSpeed = 500;
  //  weapon.fireRate = 600;
//    weapon.bulletGravity.y = -300;
    weapon.fireAngle = 180;
    weapon.bulletAngleOffset = 0;
    weapon.trackSprite(sprite, 5, 5, false);
    weapon.bullets.dam = 30000;
    weapon.bulletAngleVariance = 0;
    console.log(weapon.fireAngle);

but hte fireAngle dose not work,the bullet never change its angel in the page,why? bug?

thank you 

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  • 1 month later...

To be more specific, the source is here https://github.com/photonstorm/phaser/blob/master/src/plugins/weapon/WeaponPlugin.js

The important line:

var angle = (this.trackRotation) ? this.trackedSprite.angle : this.fireAngle;

Thus, this.trackRotation must be false for fireAngle to be used in fire() function.

SO...make sure you do not set trackRotation to true when using weapon trackSprite()

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