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P2 removeAll does not remove polygon (?)


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Hello, I'm using the P2 engine. There are some enemies (sprites), which have a defined polygon body. I'm using collison groups to detect collisions, which always should result in gameovers. When the player died, the sprites should get removed. I try to do that with sharks.removeAll(); and it does remove the sprites, but in debug mode I can still see the polygons, which results in instant gameover (not every time)




So can anybody help me? Do i need a speciale method to remove them?

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