Jump to content

Problem: Phaser 2.5.0 physics.p2.setBoundsToWorld not working [SOLVED]


Recommended Posts

Hello again, i'm having a problem with my p2.body, it always goes off screen even setting world bounds, besides i'm using a tilemap (my p2.body isn't part of the tilemap), here is my code:


module Ark_Annoying {
	export class Game extends Phaser.State {
		cursors: Phaser.CursorKeys;
		player: Phaser.Sprite;
		map: Phaser.Tilemap;
		level1: Phaser.TilemapLayer;

		create() {
			this.map = this.game.add.tilemap("level1");
			this.map.addTilesetImage("blocks_tileset", "blocks");

			this.level1 = this.map.createLayer("layer1");

			this.player = this.game.add.sprite(this.game.world.centerX, this.game.world.height - 24, "player");
			this.player.anchor.setTo(0.5, 0.5);

			this.game.physics.p2.setBoundsToWorld(true, true);

			this.cursors = this.game.input.keyboard.createCursorKeys();

		update() {

			if (this.cursors.left.isDown)
				this.player.body.velocity.x = -500;
			else if (this.cursors.right.isDown)
				this.player.body.velocity.x = 500;

I followed instructions in this link http://www.html5gamedevs.com/topic/5575-p2-not-colliding-with-world-bounds/  but it didn't work.

I'll appreciate your help.


I found this solution: I was calling  this.game.phsycis.startSystem(Phaser.Physics.P2JS) in my Boot state, and changed to Game state, and started to work.

Can somebody explain me why is this behaviour?

Link to comment
Share on other sites


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...