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Multilayered Maps Collision Detection


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Does anyone have an idea of how to make a phaser game with multiple layers, and have certain parts of those layers be able to collide betweent eh player and the layers?  This is my code so far:

Screen Shot 2016-07-06 at 2.51.04 PM.png

for some reason, only layer 1 is can detect collisions, even if i put

this.physics.arcade.collide(player, layer2)

below "this.physics.arcade.collide(player, layer)"

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