Jump to content

Multilayered Maps Collision Detection


mattzh72@gmail.com
 Share

Recommended Posts

Does anyone have an idea of how to make a phaser game with multiple layers, and have certain parts of those layers be able to collide betweent eh player and the layers?  This is my code so far:

Screen Shot 2016-07-06 at 2.51.04 PM.png

for some reason, only layer 1 is can detect collisions, even if i put

this.physics.arcade.collide(player, layer2)

below "this.physics.arcade.collide(player, layer)"

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...