[email protected] Posted July 6, 2016 Share Posted July 6, 2016 Does anyone have an idea of how to make a phaser game with multiple layers, and have certain parts of those layers be able to collide betweent eh player and the layers? This is my code so far: for some reason, only layer 1 is can detect collisions, even if i put this.physics.arcade.collide(player, layer2) below "this.physics.arcade.collide(player, layer)" Link to comment Share on other sites More sharing options...
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