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Audio loop not stopping, phaser


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back_music = this.game.add.audio('back_music');
back_music.play('', 0,1,true);

Hey guys! I am having a problem with my game audio. If I switch states and my game is not looped the audio would stop as I intended it to do. but when the audio loop once or twice and I switch states the audio keeps playing. Hope you can help me with this one. thank you!

This is the code that I am using.

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If your  back_music is global, then you can use


if (back_music && back_music.isPlaying){back_music.stop(); }

at the beginning of new state - it will just stop the music if it is still playing

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