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Changing Game Dimensions Mid Game


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I am working on my first phaser project. I am making a vertical scroller game utilizing a different gameState for each level, but I would like the next level to have the orientation rotated from a 360 x 592 to a 592 x 360.

The original game object I created was 360 x 592. I assume that I have to make a second game object for the horizontal GameState levels and can reuse the object, but was wondering if what the potential issues are for going back and forth,  or if anyone wants to comment on their experience designing something like that. 

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