Jump to content

Recompute UVs of mesh created with CSG


Bob Razowsky
 Share

Recommended Posts

Hi everybody!

I'm currently working with BABYLON.CSG and i'm facing a problem with UVs.

CaptureMesh.PNG

As you can see on the image, my mesh is composed of two boxes merged with BABYLON.CSG.

If y apply a texture on it, we can clearly see that it kept the UVs of my boxes in place. Is there a way to recompute them?

Thanks in advance!

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...