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I started to create a graphical userinterface and an extension of babylonjs.

You can define different objects on a set and move, rotate, etc. these objects relative.

There is also a binary based format avaible (v3d) to obtain an faster loading, 

and an second supported format is: "xml", with this you can easy configure maps for your game.
By example:

<?xml version='1.0'?><V3D>   <ground>grass.jpg</ground>   <skybox>sky/skybox</skybox>   <object map="objects" url="example.v3d" x='500' rotationX='90'>      <mesh name="Mesh01" scaleX='2'></mesh>   </object></V3D>
I'm developping more features, but you can see what there already is avaible on my site:
What are you thinking about this ?
(and I'm sorry for my bad english)
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