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Fill areas drawn by bezier curves?


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I am using this code:

var sp = new phaser.Point(frmX, frmY + halfCupboardDepth + thickness),
    mp = new phaser.Point(frmX, frmY),
    ep = new phaser.Point(leftWallShiftX, frmY);

frnConstr.Utility.drawBezierCurve(graphics, sp, mp, ep, 1, borderColor, 1);

ep = new phaser.Point(frmX, frmX, frmY + halfCupboardDepth + thickness * 2);
mp = new phaser.Point(frmX, frmY + thickness);
ep = new phaser.Point(leftWallShiftX, frmY + thickness);
frnConstr.Utility.drawBezierCurve(graphics, sp, mp, ep, 1, borderColor, 1);

where: drawBezierCurve() is:

drawBezierCurve: function (graphics, sp, mp, ep, borderWidth, borderColor, borderAlpha) {
    graphics.lineStyle(borderWidth, borderColor, borderAlpha);
    graphics.moveTo(sp.x, sp.y);
    graphics.bezierCurveTo(sp.x, sp.y, mp.x, mp.y, ep.x, ep.y);
}

An it is drawing this drawing:

ShelveColors.png

Yes the green areas were drawn by other code but the above code draws just curved lines. I would like to fill the area between those two curves and 

the area below the second curve in-between the green area and the second curve. 

How can I do that? Should I draw first rectangle and then call bezierCurveTo() to make it curved.

ShelveColors1.png

Well tried with polygon but it didn't do the trick. What do i miss?

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ShelveColors4.png

Ok I removed the commented out line and it worked. So yes it is possible. Thanks :)

graphics.beginFill(0xffffff, 1);
graphics.lineStyle(borderWidth, borderColor, borderAlpha);
graphics.moveTo(sp.x, sp.y);
graphics.bezierCurveTo(sp.x, sp.y, mp.x, mp.y, ep.x, ep.y);
// graphics.moveTo(ep.x, ep.y); I removed this one
graphics.lineTo(ep.x, sp.y);
graphics.lineTo(sp.x, sp.y);
graphics.endFill();

 

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