Jump to content

P2 Physics: Sprite not collide anything if collideWorldBounds is false


Maskma
 Share

Recommended Posts

When I enable P2 Physics on my sprite, it can collide everything until i set its collideWorldBounds is false
How can I let my sprite can collide another sprite but except world bounds? Because I want to auto destroy it when it's not in world bounds anymore.
thanks

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...