vzvz Posted July 19, 2016 Share Posted July 19, 2016 HI, I am beginning with Phaser development and started to read Interphase. Is it possible to re-use UI components in between states? I see that it is possible to pass data to the next state but somehow it is not really working for me. I have this in one state: gengine.IntroScreen = function(game) { this.exit; }; gengine.IntroScreen.prototype = { preload: function () { exit = this.load.image('exit', 'assets/shared/exit_sprite.png'); }, create: function () { this.exit = this.add.sprite(940,20,'exit'); this.exit.inputEnabled = true; this.exit.events.onInputDown.add(this.exitState, this); }, exitState: function() { // restart the game this.state.start('boot'); }, So the exit sprite is wired to a function that resets the game. Eventually I switch state in my code, trying to pass the exit sprite to the next state: this.state.start('next_state', false, false, this.exit); So then I was testing that in the next state, the sprite image was there since I didn't clearWorld() but it no longer responds to any click events. Is it better to just rebuild the UI every time from scratch? Thanks Link to comment Share on other sites More sharing options...
vzvz Posted July 20, 2016 Author Share Posted July 20, 2016 Nevermind - answered it. It seems like the best way to create re-usable functions and events that are global and independent from the current game state is to just add them to the gengine object so that they persist between states... Link to comment Share on other sites More sharing options...
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