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Point Cylinder in Direction of Travel


screenmutt
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Hello!

 

I have the following object.

function Model(name, scene) {  this.mesh = // Cylinder  this.x_speed = 0.10;  this.y_speed = 0.20;  this.z_speed = 0.05;};

Every time step I update the x, y, z position of the mesh by adding the x, y, and z speeds to the position.

 

What I would like to do is point the cylinder in the direction of travel. However, I am having a hard time figuring out what exactly the rotation attribute does. I've been able to set x, y, z values... but can't figure out a mapping.

 

Can anyone shed light on this problem?

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