shabeerahmedshah Posted July 20, 2016 Share Posted July 20, 2016 Hi every body, Could anyone explain why changing PHASER.game.scale.setGameSize(960, 640) to PHASER.game.scale.setGameSize(480, 320) resizes the canvas but but all sprites are still contains same size? What I basically need is whenever I resize the game, all the game objects should scale up or down based on the sizing. Link to comment Share on other sites More sharing options...
TickleMeElmo Posted July 20, 2016 Share Posted July 20, 2016 Phaser.ScaleManager.SHOW_ALL, should be the most simple solution Link to comment Share on other sites More sharing options...
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