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Animation.speed >=1 - bug or feature?


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In the event you want to have an animation playing at slower than 1 frame per second, setting animation.speed to a value 0 < x < 1 has no effect. However, setting delay to < 1000ms works fine, and the animation plays correctly at <1FPS. I was about to open a pull request to allow speed to be set to less than one, but the js doc was pretty clear: "Minimum value is 1.", though it's unclear why.

Anybody know of any reason why animation.speed should always be greater than or equal to one?

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