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FBX to BABYLON convert err


zhg115
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thank you for you answer.

this image is I using 3dMax import and export to make fbx file. then using  FbxExporter  to convert babylon file. 

and it run ok.

In blender,  In weight paint mode, select the Weight Tools panel in the toolbar, and run Limit Total, This removes vertex groups with lowest weights.

I think 3dMax have something this logic too,

so  the next Version  FbxExporter is possible to add the logic?

screenshot_-8-2_15-56.png

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